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1. Thoughts on GOON Manipulation of T2 BPOs - in Science and Industry [original thread]
Lucas Kell wrote: Amusingly they've already planned a nerf by slowing down their research times and removing negative ME from invention , so they will take even longer to become profitable. Can you point me to the source for the removal of ...
- by Volar Kang - at 2014.05.15 13:20:00
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2. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Gamer4liff wrote: You guys do realize the extremely non-trivial bonuses to manufacturing speed on certain POS structures are likely to still be a thing after this hits, right? ME isn't everything. Suit yourselves though. Not all of us "dri...
- by Volar Kang - at 2014.05.01 21:09:00
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3. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
LHA Tarawa wrote: In my opinion, the costs of a POS are not too low... the cost of infinite station S&I is too cheap. DUDE! In one sentence you summed up everything I was trying to say.
- by Volar Kang - at 2014.05.01 20:53:00
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4. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Just as an example, let us say a person is building Invulnerability Field IIGÇÖs and they currently sell for 1.4 million isk each. If I build them in a (small) POS in highsec it will cost me 90 million a month. If I build them in an NPC station 8 ...
- by Volar Kang - at 2014.05.01 20:44:00
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5. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Gamer4liff wrote: Actually it's 2% for POSes, and up to 5% for outposts. 5% is nothing to sneeze at though. As far as highsec goes, in order to get that 2% bonus you will need to: 1. Drop 300 to 500 mill for a POS and modules 2. Log on e...
- by Volar Kang - at 2014.05.01 20:27:00
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6. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Green Gambit wrote: stuff I think you and I are talking about different things. You seem to be focusing on following teams which was not really my point. I will not be following any teams and I doubt most indy players would as we have to...
- by Volar Kang - at 2014.05.01 20:14:00
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7. Solo Industrial Players - in Science and Industry [original thread]
I think the solo indy player needs to be scouting out remote systems and moving things before summer. If slot cost will scale with usage, and you are 10 jumps away from a trade hub where very few use the slots, you wont really be effected by the n...
- by Volar Kang - at 2014.05.01 19:34:00
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8. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Green Gambit wrote: Volar Kang wrote: So highsec POS's are going away after the change... We can build cheaper in stations a few jumps from trade hubs AND now we will have to follow the teams to get the best manufacturing. Is there going to ...
- by Volar Kang - at 2014.05.01 19:09:00
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9. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
So a large null alliance can pick a particular region and post products at extremely low costs to drive the cost of industry down? What is to stop an alliance from creating a region like this and telling members not to buy there since the items ar...
- by Volar Kang - at 2014.05.01 18:21:00
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10. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
So highsec POS's are going away after the change... We can build cheaper in stations a few jumps from trade hubs AND now we will have to follow the teams to get the best manufacturing. Is there going to be any reason to have a highsec POS after th...
- by Volar Kang - at 2014.05.01 18:00:00
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11. Mining Gang : what is most efficient ? - in Science and Industry [original thread]
Another thing to consider is that Skiffs and Macks get more yield out of less miners. This makes them look great on paper and comparable to a Hulk but in actual use, their yields can be far less. If you are an active miner using the roid scanner t...
- by Volar Kang - at 2014.04.29 19:42:00
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12. A possible buff to Tech 2 BPOs - in Market Discussions [original thread]
If I had a T2 BPO after these changes I would have it moved to a system with copy slots 12 jumps from a trade hub and make my copies there. Why risk a BPO like this in a POS where you have to pay for and haul ice, log in everyday to check for a wa...
- by Volar Kang - at 2014.04.29 19:20:00
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13. Mineral cost - in Science and Industry [original thread]
I use different numbers for different items so I get a true cost and profit numbers. I mine my own minerals and PI items so I use the highest sell order because that is what I would have made if I sold them. For moon goo and the minerals I dont mi...
- by Volar Kang - at 2014.04.29 17:36:00
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14. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
On the bright side, start researching a bunch of BPO's to ME10 now and you will get maxed researched BPO's when the change hits!
- by Volar Kang - at 2014.04.29 17:30:00
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15. Building costs and POS - in Science and Industry [original thread]
My understanding so far is that having a POS will result in a 5% less material cost for manufacturing. Sadly there is also mention of a new tax rate being applied to using POS slots but nothing final has been stated yet. My initial opinion is, w...
- by Volar Kang - at 2014.04.29 17:27:00
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16. When is a Poco tax too high - in Science and Industry [original thread]
If you move away from the trade hubs, you can find a lot of POCO's owned by one and two man alt corps that no longer play. Just pay a merc corp to take out their POCO's and then put up nice new ones for yourself. It will take a bit of time to make...
- by Volar Kang - at 2014.04.28 23:18:00
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17. Indy Changes - in Science and Industry [original thread]
Malcanis wrote: Volar Kang wrote: Some people believe that the changes will bring wide spread POS,s to highsec. I feel the changes will reduce the number of them in high. A med POS costs around 180 mill a month in fuel. Even if the new charg...
- by Volar Kang - at 2014.04.27 01:30:00
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18. Risk within EvE - in EVE General Discussion [original thread]
At my age, going to the bathroom involves a bit of risk. Should I just use depends instead?
- by Volar Kang - at 2014.04.26 14:36:00
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19. Here is why I ask if you're a female eve player in Nacogdoches - in EVE General Discussion [original thread]
So you want some female to walk into a bar and say "I know Booty Nasty"? That will end well... LOL
- by Volar Kang - at 2014.04.24 16:44:00
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20. Indy Changes - in Science and Industry [original thread]
Some people believe that the changes will bring wide spread POS,s to highsec. I feel the changes will reduce the number of them in high. A med POS costs around 180 mill a month in fuel. Even if the new charges to station slots cost me 100 mill a m...
- by Volar Kang - at 2014.04.24 02:46:00
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